Team Deathmatch (2-8
Teams)
Players work as a team
to rub out other teams
for money and the crew
with the most cash at
the end of the round
wins. Take the other
crew down. Remember to
loot the cash dropped by
deceased players. That's
the way to get ahead.
Team Mafiya Work
(2-8 Teams)
You're a member of a
crew doing contract work
for the mafiya -
including such plum gigs
as escorting wanted men,
picking up MacGuffins
and stealing cars. Work
as a team to complete
contracts before the
time period ends and get
the rewards. You'll
probably want to do your
best to scupper the
other crew's hard work
as well. Each contract
you complete gives your
team cash, and the crew
with the most cash at
the end of the round
wins.
Team Car Jack City
(2-8 Teams)
Cars spawn parked around
the map and the teams
must steal them and take
them to a drop off
point. The cash teams
get for dropping off
stolen vehicles depends
on their condition -
teams get less cash the
more damaged they are.
The exception to this
are special bonus cars,
stuffed with drugs,
which give a set amount
of cash on delivery no
matter how damaged they
are. Your crew has to
get hold of whatever
vehicles the boss wants.
Whichever crew makes the
most money wins. Simple.
Cops n' Crooks (2
teams only)
A team-based mode in
which the Crooks must
get their Boss to safety
while the Cops have to
take him down. The Boss
is marked with a
crosshair. This mode has
two sub-modes: All
For One and One
For All.
In All For One,
one team is made up
of Crooks and a
Boss, and the other
team is made up of
Cops. The Cops are
trying to hunt down
and kill the Boss
while the Crooks are
trying to protect
him. The Cops win by
killing the Boss and
the Crooks win by
getting the Boss
safely to the
getaway vehicle and
escaping.
One For All
is similar but there
is no Boss. Here,
the Cops win by
killing all of the
Crooks and the
Crooks win by
filling up a getaway
vehicle with members
of their team. Only
4 people can escape
in the getaway
vehicle. Players
cannot respawn in
this mode.
Both of these
variations can be won by
the Cops if they manage
to destroy the getaway
vehicle.
Turf War (2 teams
only)
A timed capture-the-base
mode. There are a number
of bases around the map
that you have to take by
standing on them for a
short period of time.
The more players that
are on a base, the
faster it can be
captured. The more bases
that your team owns, the
faster your team's cash
score increases. If the
rival gang is on or near
a base, you won't be
able to take control of
it - so do what you can
to try and... displace
them. The team with the
most cash at the end of
the round wins.
Race
Race to the finish
through each checkpoint
in order. If you take a
wrong turn or mess up in
some way you can respawn
your vehicle on the last
checkpoint you passed.
There is a large
selection of races for
cars, boats, and
helicopters - you can
choose laps and vehicle
class/type. This mode
has two sub-modes: 'Free
Race' and 'Cannonball
Run.'
Free Race are
point-to-point races.
First one to reach the
end point wins.
Cannonball Run are
races where you have to
traverse several
checkpoints any way you
can.
GTA Race
Similar to the orthodox
Race, but with the added
element of combat. Race
and fight your way
through the checkpoints
in order and then hit
the finish, but this
time you can also pick
up the weapons spawned
en route to help take
out your opponents. You
can also exit the
vehicle during the road
races